A downloadable collection

As many might know by now, I am a giga-nerd, and have been in total love with Final Fantasy as a setting and game series for so long. I recently found Final Fantasy Legend Edition, but I cannot sit here and forget one of my original loves; Final Fantasy D6.

FFD6 is a 2d6 TTRPG with a plethora of creativity, options, and cool mechanics that really feel like a good storytelling device. It has it's flaws, as does any system, but ultimately this became one of my most beloved games for so long, and it shows with the shear amount of effort I put into the game through my homebrew.

I uploaded all of these to my website, but decided to start fresh, and upload all of my TTRPG Content up on itch. Here you go!

Auto-Calc Sheet

This is an automatically-calculating Character Sheet I made in Google Sheets that basically handles all of the major calculations you would need to perform, from automatically calculating your Force and Finesse scores, to automatically inputting your ARM and M.ARM scores based on your input, to completely automating maximum HP and MP based on your Job.

Character Sheets

This zip file contains a set of editable PDFs I made, both with a colored and printable version, as well as a set of sheets specifically for the Existeria ruleset I made (more on that later). You're welcome to use these, either by filling them out or printing them for a live game.

FFD6 Homebrew Collection

This is a collection of every major Homebrew (with one exception) I have ever made for Final Fantasy D6. I had made quite a few over the years, and finally decided to put them all into one place.

Better Merchants & Skills

This is a homebrew that affects the Skill List, provides Passive Skills (to cut through the monotony of having to roll constantly, and allowing GMs a chance to surprise the players without needing to ruin it with a request for a roll), and provides a new system for calculating what tiers of items you can find in a Shop, and how to bargain.

Better Synthesis

This is a ruleset I made that adds a new Shared Ability that can be taken multiple times to allow characters to become proficient in specific types of Synthesis, and to make better items out of their Synthesis checks.

Descriptive Attacks

.... sigh....

In the base game, there's a rule that's called Descriptive Attacks, the only objectively bad ruling in my opinion. It's a penalty to the ACC of a character who says "I attack the goblin," as opposed to describing how they attack the goblin. Man, sometimes I just want to attack so I can get to the boss, you know? Not everything needs to be a spectacle; when everything's forced to be descriptive, nothing feels fun anymore.

As such, I created Desperation Attacks from them, which allows a character to, once per session, get a +4 ACC to their attack roll by getting descriptive and cinematic with their attack description.

Existeria

I've never been fully fond of Materia. It feels like a step back from the systems prior when it comes to customizability, because there's so few Materia compared to the vast number of abilities one could gain from the previous games, and this game doesn't really add onto it all that much. As such, I created a new ruleset; Existeria is an entire mechanic aiming to merge the idea of Materia (as equippable spheres that give abilities and spells) with the Job and Abilities system of FFD6. Now, all of your Job Abilities, your Spells, and even your Job itself are turned into Existeria, and you can freely swap them around as you like. It's a complex system, but it's one that allows for more intricate character builds.

Enhanced Progression

As much as I love FFD6, the fact that the game is only 15 levels long, and you level up every 5 (meaning you are, at most, going to get 60 fights out of this game, assuming none of them are Bosses, and that's assuming you do 4 fights a session for a total of 5 XP each time) is a bit of a lacking system to me. As such, I created a system that both increases the level cap, as well as exponentially increases the amount of XP required for each level.

Magic Shoppes

I wanted to make a way for Mages to have more chances to get spells, because as is they can kind of be a little scarce, and I wanted to emulate games like FFI, where you can purchase Magic just about anywhere, but you unlock more powerful magics as the games go along.

Racial Bonuses

Yeah, pretty much what it says on the tin. A set of Racial Bonuses to your Attribute Scores as an optional ruleset, plus an Optional Rule that gives them an extra bonus as that Race. The book mentions giving each species some Attribute Bonus, but doesn't suggest any, so here you go.

Runic Weapon

I created a special Property for weapons that can be used to apply Magic Spells to a weapon, which can be used by anyone (with an added feature that all characters, similar to the Materia and Existeria rules, get an MP score equal to their MND x Level if they aren't a Mage) to cast Spells. 

Final Emblem

While not exclusive to the Fire Emblem setting (like with games like Final Fantasy Tactics existing), I made this for a Fire Emblem campaign, hence the name. It's a full rules overhaul that adds in a movement and range system for tactical combat, as well as an entire lore rewrite for the Jobs for those wanting to play in a more Fire Emblem-esque setting. There's also a Castes system, which acts in the place of Jobs for the first 5 levels as an optional rule, as well as an entire Social Mechanics system for Support Conversations, Relationships, and bonuses for being near someone you have a good relationship with in combat. Finally, there's also the Weapon Trinities, which has two different "Rock Paper Scissors" styled mechanics for the Weapon Types. And, finally, at the end of it all I created a few Monsters you can use, straight from the Fire Emblem bestiary (it isn't super complex, but it's something!).

Closing Statements

While this is in no way a perfect collection of carefully crafted rules and documents, it's a project of passion for a game in a setting I love so much. I worked on FFd6 content for probably around 5 years, and fell in love, despite it's flaws.

If you could, please give FFd6 a shot. It's hard to get many details on, since the only easily obtained sources for the system are a half-written wiki and a forum from Dust themself, but it's a fun system. I just wish monster creation was easier, or I'd be presenting like, 5 different bestiaries here.

Published 2 days ago
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorTwelveHerbs
Tagscharacter-sheet, d6, final-fantasy, final-fantasy-d6, Homebrew, Tabletop, Tabletop role-playing game

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Auto-Calculating Character Sheet
External
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Character Sheets.zip 181 kB
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FFD6 Homebrew Collection.pdf 242 kB
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Final Emblem.pdf 2.6 MB

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